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Tativille
- A Design To Kill For
By Noel Vera
Playtime
Dir: Jacques Tati (1967)
Jacques Tati's
Playtime is the comic twin brother of Kubrick's 2001: A Space Odyssey,
released a year later. Both are unique visions, arrived at after
years of work and elaborate sets (Tati constructed an entire urban
center nicknamed 'Tativille' which consisted of glass buildings
(one of which contained a fully working escalator), roadways, a
power plant, and a traffic signalling system to control it all),
and both have as theme the at times antagonistic relationship between
man and technology (machines for Kubrick, mostly architecture and
design for Tati), and eventual human trancendence.

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In 2001 we
have brute man discovering technology (promptly taking said technology
and bashing a fellow brute's head in), developing it for centuries
(the passing of said centuries expressed in a single spectacular
cut), ultimately having said technology literally swallow him up,
turning him into a machinelike parody of himself. In Playtime Tati
echoes that same development, with humans dressed largely in grey
or beige, walking in predictable straight lines. In 2001 Kubrick
inserts vestiges of lost humanity--banal jokes about chicken sandwiches,
an unruly, insistent daughter; in Playtime Tati has a Hulot lookalike
drop his umbrella (the clatter rolls across the hall of the indeterminate
building (it's only when we see a plane's tailfin do we realize
we're in an airport) like a sacrilegious cough).
Tati shows
dehumanization in ways that I submit are subtler than Kubrick's.
Kubrick's film is set in a world (The future! In outer space!) where
technology naturally holds dominion; Tati presents the world we
live in, a familiar, even banal setting that we only gradually realize
is as unsettling and alien as Kubrick's--perhaps even more so, because
we've been lulled into assuming it's familiar, only to learn that
our assumption is wrong.
Take the waiting
room. Hulot is introduced into the room with an opened door and
an invitational wave to step inside; when the door closes, Tati
cuts to an outdoor shot that takes in the whole room, glass walls
and all, surrounded by a cacophony of traffic noises. It's a funny
sight, though you might not immediately realize why it's funny.
Eventually, associations kick in--Hulot looks as if he's an animal
in a cage, or a specimen in a laboratory experiment, or even a fish
in an aquarium.
He is something to look at, even observe, safely cut off from the
outside world (to add insult to injury, large portraits of unknown
men--elderly European executives, we assume--line the glass walls,
glaring at him). It's not what Hulot does--waiting in a waiting
room--that's funny; it's Tati's framing of the room, seen from a
distance and angle one usually associates with viewing zoo cages
or aquariums (the traffic sounds serve to emphasize his isolation).
And then there's
that damned chair. Plenty of details to take in in Playtime, but
what gets me is that chair, a running gag that becomes less funny--or
much funnier, but in a less comfortable way--the more you think
about it. Its cushions make farting sounds, yes; they also bounce
back when pressed, or pushed.
It presumably represents the ultimate in fireproof, waterproof,
stainproof, rip-proof, wrinkleproof material, an amusing notion
until you realize that an entire city made of this stuff can house
millions of people for hundreds of years, and when they die away,
no trace or proof of their passing will remain. We make every effort
to mark the world with our technology and every effort to make our
technology invulnerable, Tati seems to be saying to us, that we
forget to leave a sign of our own presence behind.
I love the
escalator shot where Hulot, his eyes on Mr. Giffard as he descends
from the second floor, loses sight of the man as he approaches ground
level (the shot is almost an implied instruction on how to view
the movie, suggesting that famous claim made for the film, that
you get a different image--and a different film altogether--depending
on the angle and distance with which you view the screen); I love
the fact that when the American tourists arrive, the first thing
they do is visit a pavilion that sells the latest technological
products ("and so American!" one of them says)--an extremely human
trait, still if not more relevant today (take it from me: when Filipinos
hit a foreign city, instead of visiting sites and museums they head
straight for the shopping malls).

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Tativille itself
is a dream of a city; nightmarish, true, but part of its beauty
is that blankly nightmare quality--it's the perfect background against
which to stage an epic minimalist comedy. It's almost twice as big
as it first seems with almost twice the details, thanks to the huge
expanses of reflective glass--the film looks as if Tati shot it
twice, double-exposing the negative to achieve a constantly superimposed
effect.
It's also a city full of visual echoes, with various shapes and
colors multiplied to a bewildering degree--the boxy cars rhyming
with the boxy doors rhyming with the boxy furnitures and rooms and
buildings, everything confined within the quadrilateral frame of
the screen itself; the slablike buildings of Paris reproduced in
posters for London, Mexico, Stockholm (ultimately, the slab is echoed
a year later in Kubrick's precious monolith) reflected against gleaming
floors, windows, walls; Hulot himself is reflected everywhere in
a series of lookalikes (at one point a lookalike and Hulot both
grab at a pole in a bus to steady themselves; the pole turns out
to be a lamppost someone's delivering by hand).
Kubrick's 2001
has its share of humor, some of it based on how uncomfortable humans
are with their self-made world (Dr. Floyd talking to his daughter,
or attempting to decipher the fearsomely complex instructions of
the anti-gravity toilet (echoed in a similar moment in Playtime
when the porter is trying to operatean enormous automated intercom
system)), but the very best lines are reserved for HAL, who subverts
every notion of the emotionless, humorless, unimaginative computer.
Tati's Hulot is the human equivalent of HAL, subverting the notion
of a mechanized human, constantly throwing a spanner into the smoothly
working cogs and flywheels of Tativille.

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Halfway through
the film Tati presents the opening night of The Royal Garden, a
classy new dining-and-dance spot that itself echoes Tativill's general
architecture. As with HAL's revolt in 2001, the Royal Garden episode
serves to sharpen the themes of the film, bring it all into dramatic
focus. The forces of chaos, content to pop up now and then throughout
the film's first hour, take over the restaurant in the second: tiles
pop out, lights fail, electrical ciruitry sputter and sizzle; the
chairs, with their pretentious crowned backrests, rip and tear at
pants pockets and jackets, or leave a mark on the backs of unsuspecting
diners (The mark of Zorro! No--a fatal "M" imprinted on Peter Lorre's
back!)
Some of the jokes are spectacular, such as the destruction Hulot
(he and a number of unlikely characters manage to wander into the
joint) causes as he grabs for a hanging decor; others are subtler
(and, in my opinion, far funnier), such as the column the architect
located right in the middle of the main entranceway that everyone
keeps bumping into.
If there's
a diference between The Royal Garden dinner and HAL's revolt, it's
mainly this: Tati thinks it's a good thing, the restaurant's gradual
disintegration, its descent into drunken entropy and dissolution
(for Kubrick the chaos at best represents a means of reawakening
Bowman's lost sense of self).
It's humanity reasserting himself, Tati having revenge on his oh
so elaborately constructed creation, even down to the little instant
bistro (an illusion of one, just like the many other illusions,
reflections, and accidental coincidences scattered throughout the
film) that drops out of nowhere, emblematic of the Paris Tati once
loved.
Playtime's
final few minutes are arguably the most delightful few minutes in
all of cinema (and a far more pleasurable image of transcendence
than the fish-eyed fetus Kubrick leaves onscreen staring at us at
the end of 2001). It's the fete in his Jour de fete (Day of the
fair, 1949) reprised on a massive scale, a cosmic synthesis of the
opposing theses of humanity and technology, here done with a carnival
air.
Tati seems to be throwing his arms wide open in an all-encompassing
attempt to embrace everything and everyone, man and machine alike,
inviting them to celebrate his vision of biomechanical revelry.
Tati had hoped
to bequeath Tativille to future filmmakers, to use for the making
of their own projects; instead it was torn down to make way for
a highway interchange. A tragedy, perhaps, but to my mind a fitting
one: any concrete reminders of Tati's fantastic construct would
only be a letdown, after the widescreen experience provided by the
film. Tativille belongs on the big, 70mm screen, a dream world to
be explored by everyone at his or her leisure, sitting in screening
after screening, at different locations throughout the auditorium.
Comments? Email me at noelbotevera@hotmail.com
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